Processpatching

3.1. Case studies : Artworks

The basis of the case studies consists of interactive electronic art research and development projects, where teams of designers, technicians and artists worked together to research and experiment with technology, and develop an interactive electronic art piece. As the media laboratory manager, I observe and mediate between the involved team or participants to find the most suitable method for working together. These observations are reflected in the overview of the teams and the applied work methods. Each of these case studies provide a brief description of the concept and the aim of the artwork, followed by an overview and background of the involved people. The technology and how the team members used it, and which methods were used for the specific iterations or trajectories within the development process, are also described. I conclude each artwork case study with a brief investigation of the suggested correlation between certain types of artworks and the applied methods or approaches. In the included parts of the aRt&D Matrix, the correlations between the artist’s attitude towards technology and the used method(s) or approach(es) are summarised.

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